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Thread Statistics | Show CCP posts - 1 post(s) |

Kryss Stevenson
Caldari Red Stallion Mercantile and Manufacturing
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Posted - 2010.08.12 12:08:00 -
[1]
I know this is a discussion on a good reason to have tech 2 BPOs removed, but I honestly canÆt see why CCP would. CCP has clearly stated that they do not want any item in game with ôspecialö status. That being that it can not leave station and can not be destroyed. This was the problem with the Plexes, but not with the tech 2 BPOs which can be moved and can be destroyed, just because people wonÆt move them out of a station does not infer special status to that item.
This is a cold hard game and there will always be people that have an advantage over another. Nothing is going to get changed unless it is in danger of breaking the game (having a financial advantage is not considered game breaking). If having an ISK advantage was game breaking Plexes would not be part of the game. What would prevent me from pumping $2000 into time cards and then selling the plexes? What about the people that take 5000 isk and turn it into 1 bil isk in a month? Unfair? Nothing in this game is easy if you want to make a major amount of isk. If you want easy run missions.
Honestly I do not have a tech 2 BPO donÆt really care if they are in the game. They are an insignificant part of the game really. They are possibly to get through contracts (if people put them up for contracts) and at least it is possible to get them and they donÆt drop from a specific mob that is on a 36 + or û hour spawn timer and they drop maybe 0.1% of the time when killed and it is camped all the time by people that can kill it faster than you. If I remember correctly when they came out there where 20 BPOs for each module or ship and 40 of each ammo type and some of those have been destroyed over the years.
______________________________ Rock's fine, Nerf paper |

Kryss Stevenson
Caldari Red Stallion Mercantile and Manufacturing
|
Posted - 2010.08.23 17:16:00 -
[2]
Please tell me how it "ruined" the "fun" of invention? I never knew invention was supposed to be "fun". ______________________________ Rock's fine, Nerf paper |

Kryss Stevenson
Caldari Red Stallion Mercantile and Manufacturing
|
Posted - 2010.08.23 18:53:00 -
[3]
As far as i know CCP will only remove items from game if and only if they break the game, ie. cause massive lag and or unintended consequences (getting concorded in high sec when one of your mines blow someone up in low sec) or your ships travel so fast that the game can not keep up with the calculations. Tech 2 BPO's do not fall in either category. If you do a little bit of research you will find out that there were only 20 of each bpo initially in game. There was also a scandal involved with them also. Both caused the creation of cartels. Both where broken with the introduction of invention. CCP had the chance to remove them at that time and they did not. They will not now, because some whiny brat thinks that they are unfair.
tl/dr CCP has no reason to remove them ______________________________ Rock's fine, Nerf paper |

Kryss Stevenson
Caldari Red Stallion Mercantile and Manufacturing
|
Posted - 2010.08.23 19:57:00 -
[4]
Whitehound if you think that there is a problem then file a petition with CCP that is the only way that they will know. With out that there is no problem that they need to be concerned about. ______________________________ Rock's fine, Nerf paper |
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